🤖 Configuration
🎨 Main Color
Config.Color = '#00ccff'
Description
| Option | Type | Default | Description |
|---|
Color | string (Hex) | #00ccff | Main accent color used across all minigames. |
Examples:
#00ccff — Blue (default)
#ff3333 — Red
#ffaa00 — Orange
🌐 Translations (Config.Lang)
All UI headers + hints for every minigame.
1️⃣ Pulse
Keys
pulse_header = "SYNCHRONIZATION"
pulse_hint = "Press [SPACE] to match"
Description
| Key | Default Text | Used For |
|---|
pulse_header | SYNCHRONIZATION | Title of the Pulse minigame. |
pulse_hint | Press [SPACE] to match | Player instruction. |
2️⃣ Rectangle
Keys
rect_header = "CALIBRATION"
rect_hint = "Press [E] in the white zone"
| Key | Text | Description |
|---|
rect_header | CALIBRATION | Minigame title. |
rect_hint | Press [E] in the white zone | Interaction instructions. |
3️⃣ Rapid
rapid_header = "SYSTEM OVERLOAD"
rapid_hint = "MASH [SPACE] FAST!"
| Key | Text | Description |
|---|
rapid_header | SYSTEM OVERLOAD | Header text. |
rapid_hint | MASH [SPACE] FAST! | Spam warning. |
4️⃣ Sequence
seq_header = "MEMORIZE SEQUENCE"
seq_hint_1 = "Watch..."
seq_hint_2 = "REPEAT!"
seq_fail = "ERROR!"
| Key | Text | Description |
|---|
seq_header | MEMORIZE SEQUENCE | Minigame title. |
seq_hint_1 | Watch... | During preview sequence. |
seq_hint_2 | REPEAT! | When player must repeat. |
seq_fail | ERROR! | Failure message. |
5️⃣ Arrows
arrow_header = "DATA STREAM"
arrow_hint = "Press the arrow at the right time"
| Key | Text | Description |
|---|
arrow_header | DATA STREAM | Header text. |
arrow_hint | Press the arrow at the right time | Timing instruction. |
6️⃣ Safe
safe_header = "SAFE CRACKING"
safe_hint = "Rotate with [A] & [D] / Confirm with [SPACE]"
| Key | Text | Description |
|---|
safe_header | SAFE CRACKING | Minigame title. |
safe_hint | Rotate with… | Lock-rotation instructions. |
7️⃣ Numbers
nums_header = "DECODING"
nums_target = "TARGET: "
nums_hint = "[SPACE] to stop the number"
| Key | Text | Description |
|---|
nums_header | DECODING | Title. |
nums_target | TARGET: | Target label prefix. |
nums_hint | Press SPACE... | Stop column hint. |
8️⃣ Grid
grid_header = "GRID MEMORY"
grid_hint = "Find the highlighted zones"
| Key | Text | Description |
|---|
grid_header | GRID MEMORY | Title. |
grid_hint | Find the highlighted zones | Objective text. |
9️⃣ Hacker Type
type_header = "COMMAND LINE"
| Key | Text | Description |
|---|
type_header | COMMAND LINE | Header of typing minigame. |
🔟 Signal
signal_header = "SIGNAL SEARCH"
signal_hint = "Hold [Arrow Up] to boost signal"
| Key | Text | Description |
|---|
signal_header | SIGNAL SEARCH | Title. |
signal_hint | Hold Arrow Up... | Boost mechanic. |
1️⃣1️⃣ Align
align_header = "ALIGNMENT"
align_hint = "Press [SPACE] when the gap aligns up"
| Key | Text | Description |
|---|
align_header | ALIGNMENT | Minigame title. |
align_hint | Press SPACE... | Player timing instruction. |
1️⃣2️⃣ Balance
balance_header = "BALANCE"
balance_hint = "Use [A] and [D] to balance"
| Key | Text | Description |
|---|
balance_header | BALANCE | Header. |
balance_hint | Use A and D... | Movement instructions. |
1️⃣3️⃣ Pathfinder
path_header = "NAVIGATION"
path_hint = "Reach the blue zone. Avoid walls!"
| Key | Text | Description |
|---|
path_header | NAVIGATION | Title. |
path_hint | Reach the blue zone... | Objective + warning. |
1️⃣4️⃣ Scanner
scan_header = "RADAR"
scan_stats = "REMAINING: "
scan_hint = "Press [SPACE] when the line hits a dot"
| Key | Text | Description |
|---|
scan_header | RADAR | Header text. |
scan_stats | REMAINING: | Target count prefix. |
scan_hint | Press SPACE... | Detection instruction. |
1️⃣5️⃣ Chimp Test
chimp_header = "MEMORY TEST"
chimp_hint = "Memorize and click numbers in ascending order"
| Key | Text | Description |
|---|
chimp_header | MEMORY TEST | Title. |
chimp_hint | Memorize and click... | Core instruction. |
1️⃣6️⃣ Lockpick
lock_header = "LOCKPICK"
lock_hint = "Mouse to Aim / Hold [SPACE] to Push Pin"
| Key | Text | Description |
|---|
lock_header | LOCKPICK | Title. |
lock_hint | Mouse to aim... | Action instructions. |